The Portal series tell a narrative that you are going to fail. They encourage a game community that welcomes and supports people experiencing mental health challenges, and that recognizes the humanity and mental health of game creators. They aim to decrease the stigma, and increase the support for, mental health in the game enthusiast community and inside the game industry. This list of games that can help foster various forms of psychological resilience is compiled with the expert help of Take This. Whether you’re saving the universe from an alien invasion or tending crops in your animal community, playing games mimics the process of resilience. Games, by design, present players with adversity and much of the joy of gaming comes from taking on and overcoming unnecessary obstacles. As much as resilience involves "bouncing back" from these difficult experiences, it can also involve profound personal growth. Psychologists define resilience as the process of adapting well in the face of adversity, trauma, tragedy, threats or significant sources of stress - such as family and relationship problems, serious health problems, or workplace and financial stressors. So now it’s time to voyage into the digital unknown, here are some easier to navigate game to help you on your way. From the option to swing through the city in high contrast mode, to the large objective icons and pinging backpacks, it’s easy to find your way around the richly detailed environment of New York city. The combination of audio cues and haptic feedback means you can enable constant prompts to help you navigate a dystopian and sometimes terrifying world.Ī game that combines a range of directional information into a fun experience is Spider-Man and the sequel Miles Morales. The standout example has to be The Last of Us Part II, designed with blind and low vision consultants, the game is possible to find your way through even with no useful vision. Some of my favourite games bring together these elements to make exploring a virtual world a treat rather than a chore. As in games like The Last of Us Part II this can include a camera view that will snap in the right direction, arrows or pointers, haptic feedback, audio cues or dialogue.
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